如何遊玩 反騎士數獨

沒有兩個相距騎士移動的單元格可以包含相同的數字

免費玩 反騎士數獨 → 反騎士數獨 謎題

規則

標準數獨規則適用: 用數字1–9填滿每一行、列和3×3宮,每個數字恰好出現一次。

Anti-Knight Sudoku用一個國際象棋規則擴展數獨:任何兩個可以通過國際象棋騎士移動(2+1方格成L形)互相到達的單元格不能共享相同的數字。每個單元格最多有8個潛在的knight-move鄰居。這創造了一個豐富的約束網絡,獨立於並超越標準的行/列/盒子規則。

如需了解此謎題的來源、與相關變體的比較及策略摘要,請參閱我們的 反騎士數獨 變體概述.

一覽

20–26
典型給定數字
反限制
約束類型
~5分
簡單 解題時間
~12分
中等 解題時間

如何解 反騎士數獨

初學者
Knight-Zone Mapping
For each cell, mark all potential knight-move destinations (up to 8 cells). None may share the same digit as the source cell.
初學者
Corner and Edge Advantage
Corner cells have only 2 knight-move neighbours; edge cells have at most 4. These restricted zones are easiest to resolve first.
中級
Knight Chains
Placing a digit can eliminate it from a chain of knight-move positions that span diagonally across the grid.
進階
Graph Coloring
Model the knight-move network as a graph and two-color it to find cells that cannot share a digit.
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常見問題

乜嘢係Anti-Knight Sudoku? ▾

Anti-Knight Sudoku is a variant where no two cells that are a chess knight's move apart may contain the same digit. A knight moves in an L-shape: two cells in one direction and one cell perpendicular. This adds a non-adjacent constraint that reaches across boxes and rows in ways standard Sudoku cannot.

How far does the anti-knight constraint reach? ▾

A knight's move covers up to eight possible cells: two squares in any cardinal direction plus one square perpendicular. These eight cells can span across different rows, columns, and boxes — so the anti-knight constraint connects parts of the grid that standard Sudoku treats as independent.

Is Anti-Knight Sudoku harder than regular Sudoku? ▾

Yes. The knight-move relationships are less intuitive than row/column/box constraints and require deliberate mapping. Easy puzzles are accessible once you visualise the knight's reach. Hard and expert puzzles use the constraint to create deductions that would be impossible without it.

What is the hardest part of Anti-Knight Sudoku? ▾

Remembering that the constraint spans across boxes. It is easy to forget that placing a 5 in the top-left corner eliminates 5 from cells that are in a completely different box. Systematically checking all eight knight-reach cells after every placement is essential.

Can standard Sudoku techniques still be used? ▾

Yes — all standard techniques apply, with the knight-move relationships treated as additional elimination links. Naked pairs and hidden singles can be found by treating any two knight-move-related cells as a pair subject to uniqueness.

How long does Anti-Knight Sudoku take to solve? ▾

Easy puzzles take 8–18 minutes. Medium puzzles run 18–35 minutes. Hard puzzles average 35–65 minutes and expert puzzles often exceed 90 minutes. The key to faster solving is visualising the full knight-reach pattern automatically after each placement.

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